Architecture Glossary for the New Generation

Adaptive Reuse When Old Buildings Get a Glow-Up. Think warehouses becoming lofts or churches turned into breweries.
Adjacency Which spaces should be next to each other. Kitchen near dining? Yes. Bedroom next to loading dock? Probably not.
Anthropocene Architecture Design that acknowledges humans have basically remodeled the entire planet (oops). Now we're trying to build our way toward fixing it.
Articulation How you express different parts of your design. Breaking up a façade so it's not just one massive wall.
Axis An imaginary line that organizes your design. Like the spine of your building's skeleton.
Bubble Diagram Those circles you draw in early design to figure out spatial relationships. Simple but powerful.
Bauhaus The OG minimalist movement from 1920s Germany. Function over frills, baby.
BIM Building Information Modeling) 3D modeling on steroids. Your building exists digitally before anyone lifts a hammer.
Biophilic Design Bringing the outside in because we're all basically houseplants who need sunlight and greenery to thrive.
Brutalism Chunky concrete architecture that looks like it could survive the apocalypse. Love it or hate it, you can't ignore it.
Cantilever When part of your building just...hangs there, defying gravity like it's showing off.
Carbon Footprint The climate cost of your building. Spoiler: we're trying to make this number way smaller.
Circulation How people flow through a space. Good circulation = no awkward traffic jams in your hallway.
Cladding The building's outfit. The outer skin that protects the structure and makes it look good.
Context Everything around your site: the neighborhood vibes, history, climate, culture. Good architects don't ignore the context.
Cross-Laminated Timber CLT Engineered wood that's making tall timber buildings possible. Wood skyscrapers are actually happening.
Daylighting Strategic use of natural light. Because artificial lighting is expensive and kind of depressing.
Deconstructivism Architecture that looks like it's fragmenting or collapsing but is actually very intentional. Chaos with a plan.
Egress Emergency exit routes. Boring but crucial. Fire marshals take this very seriously.
Elevation A flat drawing showing what your building looks like from the side. Not as exciting as a render but way more useful.
Embodied Carbon All the emissions from making and transporting your building materials. Concrete has a LOT of this.
Façade The face of your building. First impressions matter in architecture too.
Fenestration A fancy word for window placement. Can make or break your design.
Form Follows Function The idea that a building's shape should be based on its purpose. A modernist mantra that's still relevant.
Genius Loci The "spirit of the place." That special something that makes a location unique.
Greenwashing When a project claims to be sustainable but is really just slapping some solar panels on top and calling it a day.
Ground Plane Where the building meets the earth. Get this right and your building feels connected to its site.
HVAC Heating, Ventilation, and Air Conditioning. The unsexy stuff that makes buildings actually livable.
Infill New development squeezed into existing urban fabric. Filling in the gaps in the city.
International Style Mid-century modernism gone global. Glass boxes everywhere, for better or worse.
Massing The overall 3D form and volume of your building. Like sculpting but with architecture.
Material Palette Your selection of materials and finishes. Mixing textures and materials is where the magic happens.
Metabolist A Japanese movement that imagined cities as living organisms that could grow and change. Wild stuff from the 1960s.
Mezzanine A partial floor between main floors. Great for adding space without adding stories.
Mixed-Use Buildings that do multiple things: retail, offices, apartments all stacked together. The anti-suburb.
Modular Construction Building with prefab pieces like architectural LEGO. Faster, sometimes cheaper, always interesting.
Moment Connection A super strong joint in structural frames. It's giving stability.
Net Zero A building that produces as much energy as it uses. The holy grail of sustainable design.
Orthographic Projection Drawing technique showing true dimensions without perspective. Essential for construction docs.
Parametric Design Using algorithms and code to generate forms. When your design tool is basically advanced math.
Parti The big concept or organizing idea behind your project. Your design's elevator pitch.
Passive Design Using orientation, materials, and form to heat, cool, and light your building naturally. Old school but making a comeback.
Placemaking Creating spaces where people actually want to hang out. Public realm design done right.
Plan The bird's-eye view floor layout. The most important drawing you'll make.
Podium The base of a building, usually different from the tower above. Common in mixed-use projects.
Post-Occupancy Evaluation Checking if your building actually works after people move in. More architects should do this.
Precedent Study Looking at buildings that did something similar to learn what worked (or didn't). Standing on the shoulders of giants.
Prefab Factory-built components assembled on site. Not your grandma's mobile home anymore.
Program What happens in the building. The activities, functions, and spaces you need to accommodate.
Proportion The relationship between dimensions. Golden ratio enthusiasts have entered the chat.
Prospect and Refuge Humans like spaces where they can see out (prospect) but feel protected (refuge). Evolutionary psychology meets design.
Punkitecture DIY, anti-establishment, community-driven building. Architecture for the people, by the people.
Remediation Cleaning up contaminated sites so they're safe to build on. Urban infill often requires this.
Rendering Making your design look sexy for presentations. The difference between getting the project and not.
Resilience Designing buildings and cities that can bounce back from disasters. Climate change has entered the chat.
Retrofit Upgrading existing buildings to meet current standards. Way more sustainable than demolishing.
Rhythm Repeating elements that create visual flow. Windows, columns, whatever creates a pattern.
Right to Light The legal concept that your building can't completely block your neighbor's sunlight. Matters more in some places than others.
Scale How your building relates to human size and surrounding buildings. Get this wrong and things feel weird.
Section A drawing showing what your building looks like if you slice through it. Reveals the spatial relationships that plans can't show.
Setback How far your building sits back from the property line or street. Zoning laws love these.
Shearing Forces that try to slide parts of your structure in opposite directions. Engineers lose sleep over this.
Site Analysis Studying everything about your location before you design. Sun paths, winds, soil, context, all of it.
Spatial Sequence How spaces flow from one to another. The choreography of moving through a building.
Spec Specifications. The written instructions for building materials and methods. As important as drawings.
Structural Expression When you let the bones of the building show. Celebrating columns and beams instead of hiding them.
Sustainability Designing with environmental, social, and economic longevity in mind. Should be standard, not optional.
Tectonics How materials and structure come together to create architecture. The poetry of construction.
Thermal Mass Materials that absorb and release heat slowly. Concrete, brick, stone—nature's battery.
Topology The study of spatial relationships and connectivity. Not just shapes, but how spaces link together.
Urban Fabric The physical form of cities: buildings, streets, blocks, all woven together.
Vernacular Traditional local building methods using available materials. Original sustainable architecture.
Void Empty space, but make it intentional. Negative space is just as important as solid space.
Wayfinding Helping people navigate your building without needing Google Maps. Intuitive design is good design.
Zoning Local laws that control what you can build where. The bane of every architect's existence but necessary for functioning cities.

